Default block cover

Super Metroid 2019 DAB Tournament

  • 48 Players
  • Double Elimination
  • Super Metroid
  • May 13, 2019 at 12:00 AM BST
×

Tournament completed! Post an announcement to share updates to your community.

×

Welcome to the 2019 Super Metroid Double Anti-Bingo (DAB) Tournament!

 

Sign up at [http://tiny.cc/smdabsignup]! Runners of all skill levels are

encouraged to compete! Signups close on May 10th, and the first week of

matches will begin on May 13th.

 

Prior to the tournament, we will be confirming your

participation and getting players to join the Discord server [https://discord.gg/ZkudS2K].

 Discord will be the official medium used to communicate with players

and schedule races.  If you cannot use Discord but would still like to

participate in the tournament, please contact an organizer at the

contact information listed below.

 
 

CATEGORY

 

The category for this tournament is Double Anti-Bingo.

The procedure for DAB is the following: before the race starts a bingo

card is generated from

http://www.speedrunslive.com/tools/supermetroid-bingo/. Both racers will

choose a set of goals (row, column, or diagonal) to force their

opponent to complete but will keep this choice hidden. Once both racers

have made a choice they can ready up and the race can start. When

racebot says "GO!" both racers will reveal their picks for each other.

Each racer must then choose a second set of goals to complete and this

second set may not conflict with the first set (but they may overlap).

The winner is the first player to complete all of their goals.

 
 

FORMAT

 

The tournament will be in double elimination format.

 All typical double elimination procedures will apply.  The loser's

bracket finalist will have to win against the winner's bracket finalist

twice in order to win the entire tournament.  Seeding will be completely randomized.

 
 

MATCH SCHEDULING

 

One week will be given for each round of matches.  All

matches must be scheduled by the end of each respective week.  If extra

time due to a scheduling conflict or other circumstance is needed,

please contact a tournament organizer ASAP. Once you and your opponent

agree on a time please use this form [link not available yet] to submit your match.

 

If a match isn't scheduled by the end of the defined

week (11:59 PM EDT on the respective Friday), that match will count as a

forfeit for one or both of the players.  If one player has issues with

their opponent not responding to schedule a match by the deadline (and

tournament admins are kept in the loop about communication issues), the

opponent will be forfeited and the other player will advance with a win

for the match.  If both players are considered no-shows (worst case),

both players will be forfeited in order of seed.

 
 

RULES

 

Players will use SpeedRunsLive [http://speedrunslive.com] to time and

record their races. The final time listed on SRL will be the official

time for the match. Races will use standard SRL rules [http://speedrunslive.com/faq/rules/] as well as

the following:

 

    * All players are required to stream their matches.

    * All files should start at 0:00 with the intro sequence completed so play begins on Ceres station.

    * Players may use catridge, flashcart, Super NT,

SNES Classic console or an emulator (except SNES9x 1.43 or below and

ZSNES, which are banned).

    * You must use the official North American/Japanese (JU) version of the game (not PAL).

    * Major glitches are banned. This includes (but is

not limited to) anything that takes the player OOB along with the

spacetime beam, GT Code and underflowing ammo. If you are unsure whether

a specific glitch is considered a major glitch please ask a tournament

organizer.

 

Clarification for specific timings for when a goal is considered complete:

 

    Item Acquisition: When you lose control of Samus before playing the item fanfare.

    Finish in room: When you gain control of Samus after the door transition.

    Station Rooms: When you gain control of Samus after the door transition into the respective station's room.

    Defeat (Mini)boss: When the (Mini)boss begins their dying animation.  For each:

         Crocomire: When his bones begin to fall apart to the ground after breaking the spiked wall

         Botwoon: When he stops moving

         Kraid: When spikes begin disappearing

         Phantoon: When he starts blinking

         Draygon: When eyes roll up

         All Others: When explosions begin

    Skip Item: Automatically completed assuming you never pick up that item.

    Destroy Statues: When the door leading out of the statue room unlocks.

    Visit critters: All three Etecoons and the Dachora must appear entirely on screen.

    Finish Near Beam: When you gain control of Samus

after the door transition into the respective beam's room and the

Chorizo statue is fully on-screen.

 
 

RESTREAM INFO

 

Matches will be restreamed to one of the SpeedGaming

channels when possible along with commentary. If a SpeedGaming channel

is unavailable at the time your match is scheduled then it could

potentially be restreamed to the SpeedRunsLive or SuperMetroidEvents

channels, however this will be dependent on those channels availability

and whether a restreamer can be found.

 
 

ORGANIZER CONTACT INFO

 

Belthasar [Discord: Belthasar#4521, Twitch: https://twitch.tv/srlbelthasar]

Feral [Discord: Feral#6214, Twitch: https://twitch.tv/feralsr]

Sloaters [Discord: sloaters27#8506, Twitch: https://twitch.tv/sloaters27]

Ponk [Discord: Ponk#0213, Twitch: https://twitch.tv/ponktus]

Typwo [Discord: Typwo#3589, Twitch: https://twitch.tv/typwu]

Jro [Discord: jro#6501, Twitch: https://twitch.tv/jronaggaz]

Dingus [Discord: Dingus#8760, Twitch: https://twitch.tv/lildingus]

Just_Defend [Discord: Just_Defend#3548, Twitch: https://twitch.tv/just_defend]

Kekumanshoyu [Discord: kekumanshoyu#4650, Twitch: https://twitch.tv/kekumanshoyu]

Live

Bracket Embed Code

Upgrade to Premier badge Challonge Premier to remove advertisements from the embed.

Need help? View the Bracket Module Instructions.
Ajax loader